Assassins Creed 3 Comic-Con Panel Summary

Hopes are high for Assassins Creed 3

San Diego’s Comic-Con has become truly a rite of passage for any comic book-based or super hero-based movie or video game. Comic-Con has become a key part of these types of entertainment’s marketing process. You have to make a big splash at Comic-Con to generate a large enough viral marketing infrastructures for your product or you would have to spend a lot more money getting the word out. Comic-Con is a great way to market to highly influential base of people and media consumers with a lot of clout. Comic-Con is no joke. Despite all the nerdy and geeky people that populate it, these people have social media clout and they are not afraid to pull any punches. That is why it is very important to make a big splash at Comic-Con. The upcoming installment to the historical assassination game series Assassins Creed 3 had a panel at Comic-Con 2012 and from all appearances, we can expect five crucial differences between this installment and previous series titles.

Get Ready to Kick Some Ass

The weapons play for Assassins Creed 3 is going to take the already awesome weapons play of Assassins Creed series to a whole new level. How? The lead character for this installment, the Native American warrior Conner, specializes in dual weapons. This means that he would be charging at enemies with both a tomahawk and a dagger or short bladed weapon. This makes attacks quite fast, furious and fatal. Also he is very lethal with a bow and arrow. If that is not cool enough, you will also be packing guns and the great crowd pleaser at Comic-Con in Conner’s arsenal is the rope dart. This weapon has a grappling hook with the noose at the end. Conner would shoot over a tree and he would be able to hang his enemies quickly and quietly. Talk about kick ass!

Get Ready for Scale

Assassins Creed has always been a big game. It has always had like this huge expansive setting where Ezio and Altaire would explore renaissance or medieval landscape, respectively. It is really easy for you to get immersed in the scale of the game. Well, if you thought the Assassins Creed series was already a great way to experience other vistas and other historical times, get ready for the scale of Assassins Creed 3. Set in the American Revolutionary War, players are treated to the colonial cosmopolitan setting of New York and Boston, but what is really mind blowing is the percentage of the game that is spent in the Great American Frontier. This is the American Wild Outdoors before there were freeways, massive buildings and all the accouterments of modern living. We are talking about the wild outdoors with lots of wild animals, a lot of dangers and a lot of geographic challenges to overcome. Talk about immersive.

American History Comes to Life

Ubisoft has invested quite a bit of resources in tweaking American History for this upcoming title. While there are some creative licenses with the American History, for the most part it is accurate. They even have a standing rule in the development of the game that if an element is very easy to spot as fake or inauthentic, it is taken out of the game. That is a great rule and the historical fidelity of Assassins Creed 3 would go a long way in helping players truly feel that they have stepped into a chapter of America’s colonial history. The installment will present a fresh take on the series. One of the biggest challenges of any long-running series is that the more installments in the series, the more it feels old and the more it feels like a formula, the more players get this déjà vu feeling that they have seen it all before and they have done it all before. You do not want a game series where people accuse you of just re-skinning a game over and over. Call of Duty gets this criticism frequently. According to the development team for Assassins Creed 3 at Comic-Con, they are really looking to make this particular installment standout from previous installments of the series. That is a really great philosophy to have because you do not want series installments to blend seamlessly into one another with nothing to distinguish them. Accordingly, not only is the weapons play different for this game, there are also game mechanics like being able to jump into moving carts and pull assassination moves. The little details like this add to the excitement and novelty of each additional game series installment.

Get Ready to Climb Trees

When Assassins Creed 3 was first announced, many gamers’ eyes rolled over when they heard that a big portion of the game would be spent with the lead character climbing trees. We can understand why people would kind of snort at this development because previous installments of Assassins Creed involve characters scaling buildings and pulling assassination moves from those buildings. From that vantage point, you really get an immersive view of renaissance Italy or in the case of Altaire, the medieval age. A great deal of thought has been invested in the tree climbing dynamic and much engineering was factored in to the movement, so expect Ubisoft to present the Great American Outdoors, tree climbing and assassination moves in an outdoor element in a truly fresh, dynamic and engaging way. For all the foregoing reasons, if the Comic-Con panel’s descriptions pan out, Assassins Creed 3 is definitely one key open world game to look out for.

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