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Hands-off Approach a Huge Effort for iPad Developers

Is it possible for the iPad developers to design outstanding apps by simply using a simulator? Well, it’s virtually impossible, so great, functional apps may be a far reality for now.

Some iPad potholes

More than two years ago, the original iPhone shipped with just a total of 16 applications, with all of these applications having been created by Apple. This measly number is quite difficult to comprehend, now that the total number of applications has already reached thousands, and Apple has no qualms about using the statistics to its benefit. For quite some time, Mac’s software catalog has been accused of being less extensive than that of Windows, but now it is clear that the tides have turned. The recent generation of mobile computing relies on functional apps for almost everything. With the release of the iPad however, some potholes are to be expected, especially with the ability of the iPhone apps to run on the new gadget.
 
Steve Jobs released a demo on the iPad on January, and during this time he showed how the 140,000 applications of the iPhone will run on the iPad. However, the apps do not run as perfectly as expected. If you run the apps in actual size, you will have to deal with a surrounding frame of black space. However, if you choose to blow up the size, doubled pixels render the screen into an almost comical appearance.
 
The crux of the problem

Now the crux of the problem is brought to light. It is almost impossible for developers to design great, functional applications when they have barely tried out the device for themselves. How will they be able to verify on the functionality of these apps if they are unable to run them on a real functioning iPad?

This was never the case with the iPhone, since everyone had become familiar with its features when the App store finally came into the picture, which was one year after the device was introduced into the market.
 
It is important to take note moreover that with the iPad’s touch interface, you are actually presented with more space for software interaction, and not simply for information display. Apple allowed the iWork office suite to run on the iPad, prompting developers to capitalize on the device’s bigger control surface.

However the central problem remains. Even though it is possible to run the iPhone apps on a virtual simulator, it remains impossible for developers to duplicate the actual experience derived from using an iPad, for the simple reason that nobody has ever used one yet.

Three options are currently presented.  The first is to create a twisted version of an iPhone app and second, for the developers not to produce any app until they have tried the device for themselves. A third option has been offered by developer Marco Arment, and that is for Apple not to allow third-party apps on the first day.

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